

It was probably one of the best shows of watching and photographing the Northern Lights I’ve ever experienced, because in a place like this, it’s not easy to find something new with such a magical foreground and the kp5/kp6 Northern Lights dancing all night long.įor this shot, I did a focus-stacking of three shots, two for the foreground at f/8, 10s, ISO 400 and one for the sky at f/4, 2s and ISO 640. That night was very cold, with temperatures reaching -20º C. I’m forever grateful for moments in nature like this that show us the true wonders of our planet.Ĭaption: I found this unknown place on the Lofoten Islands as I was moving around the Gimsoya Islands. When I’d captured enough frames that I was happy with, I simply stood by my camera with my head tilted towards the sky, occasionally swirling my hand around in the sparkling water by my feet. Rather than the classic green, the display ranged from yellow and orange to pink and purple. The colors that our cameras picked up were incredible, too. We later realized we were in the best place on the entire continent to witness the rare show, with Lion Rock being on the southernmost cape of Tasmania and much more cloud-free than the rest of the state at the time. We could barely contain our excitement when the lights first showed up on our camera’s screens. We’d just heard rumors of a potential solar storm. Having been out of reception and civilization for over a day, fellow photographer Luke Tscharke and I had no idea the aurora would strike on this night. On top of this, a sparkling display of oceanic bioluminescence adorned the crashing waves, adding the cherry on top to what was already a breathtaking experience. You can play the game for 24 hours or for 24 years and not see the same pattern.Captured in this image is a trifecta of astronomical phenomena that made for some of the best astrophotography conditions one can witness in Australia, namely, the setting Milky Way galactic core, zodiacal light, and of course, the elusive Aurora Australis. The maze changes with every point made and never repeats itself. These mazes have only one correct pathway through them. The mazes in this game are as complex as ones you might find in those little maze books you may have had as a child, none of that multiple path, wishy washy stuff like "Pac-Man" or "Lady Bug". This is one of the first maze video game ever produced, and far more complex than you may be used to. monochrome open frame monitor) Video resolution: 260 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 2 Players: 2 Control: 4-way joystick TRIVIA Released in October 1976. Game ID: 611 Main CPU: MCS-80 8080 1.996800 MHz Sound Chips: Discrete circuitry Screen orientation: Horizontal (23inch. But, player 1 had to use his left hand for the stick (like most games), but player 2 had to use their right hand, due to the control panel layout. The control panel was simple, and featured a joystick for each player. The marquee, or monitor bezel title is generally considered to be the definitive one in the case where a game has conflicting titles like that. The name confusion about this game comes from the fact that the monitor bezel says 'Amazing Maze', while the sideart says 'Maze' and the game itself says 'The Amazing Maze Game' on the title screen. The name was merely on the monitor bezel (on the top in this case). Like many other early titles, there was no marquee at all.

The cabinet is white and tan with sideart covering the entire machine. TECHNICAL This game was released in an upright dedicated cabinet. They look exactly like the kind of maze you would do with a paper and pen. The maze walls are only a pixel thick, while the characters themselves (simple shapes), are not much bigger. The graphics are done in monochrome white on black. The factory setting is for a 90 second game, but this is operator adjustable. The game is time based, and you score a point for each maze you beat faster than your opponent (or the computer player if you are going solo).

You use a joystick to guide your 'character' through the maze. The object is to get to the point where the other player started, before they get to where you started. Each player starts at opposite sides of the maze. Each player (up to 2 people may play at a time, 2-player mode is more fun), controls a little geometric shape. Arcade Video game published 46 years ago: Amazing Maze © 1976 Midway.
